Jan 4, 2019
Happy New Years, everyone! Our number one wish here at ENGN is
to get more and more games that color outside of the lines, so to
speak. New and different games makes the gaming hobby better all
around.
To that end, we gathered three designers of games with very
non-traditional themes to share their thoughts - Elizabeth
Hargrave, designer of Wingspan; Sarah Reed, designer of Oaxaca:
Crafts of a Culture; and R. Eric Reuss, designer of Spirit
Island.
For this first part of the conversation, we consider questions
about tying theme and mechanisms, selling games that don't have
zombies and Cthulhu all over them, and some of the weirdest themes
we've ever heard of. Thank you to some folks from the 1 Player
Guild on BGG for providing excellent questions!